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View Profile sakerfalcon

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7 Game Reviews

Amazing!

Possibly one of the best tower defense games ever to grace Newgrounds! I love how you can have many combinations of towers, based on its elemental makeup. Much more variety than the usual 4 or 5 from other games.

+ Pros:
+ Excellent gameplay and replayability
+ Many tower types for different strategies
+ Accessories to modify attributes
+ Smooth and fluid animation
+ Good difficulty curve
+ Upgrades

- Cons
- Unable to switch up accessories and elements for later upgrade/change
- The drag-and-drop elements/accessories slightly clunky/slow
- Buy elements, then have to maneuver to element tab to move to gompher to use
- Sometimes clicked on another gompher while trying to level up another gompher / clicked behind the pop-up menu
- Some useless tower functions

-----------------

Strategy:

General strategy:
For the most part pure gomphers are far superior to non-pure ones. Each level almost doubles the damage done per shot, so its quality over quantity because the more gomphers you have, the less optimal positions they will be in.

I always start out with two gomphers, buy elements for them, and upgrade both to level 3 ASAP. If you don't have any starter gems, go for fire and earth first. (If you already have starter gems, go build with whatever you have.) Upgrade both to level 6, then expand to a complete set of 5 level 6 gomphers, all different elements. Repeat.

Build where a gompher can reach two different paths in different places. This will double your gompher's effectiveness. Key areas are: intersections, area between two paths are close together, etc.

Levels 1 - 3:
The first three levels are impossible to lose unless you don't build anything. The money comes in fast and the first level should be spent exploring all the different combinations of gomphers (for reference later). Building ANYTHING will work (including pure gomphers). I was able to beat the first and second level with two level 6 gomphers and one level 5 - I don't understand where people are screaming difficult from!

Level 4 - 8:
Medium difficulty, go for pure gomphers.

Level 9:
Build 3 sets of pure gomphers, and then expand heavily in level 5 teleport gomphers elsewhere. These teleport gomphers will save your life towards the end waves. Maybe throw some life steals in there too.

Level 10:
This one was tricky. If you have gold medaled all the levels prior, you will have plenty of upgrades: the most important being 2 (or 3) starter gems (at least 2), 3 cash over time, 3 increase max lives, and 3 increase attack damage.

In the little loop with the intersection, start by building a full set of 5 pure gomphers. Have 4 inside the loop, one at the exit of the loop. Next, build a teleport in the center of the loop (you can fit 5 there), it'll get as many teleporting shots as it possibly can.

Expand now with a 50:50 ratio of teleports and instand deaths, mostly near the entrance of the loop (cut trees), and exit of the loop. Build a splash slow at the entrance, and another at the bottom of the loop to allow the others to wear it down.

Next, build 5-8 life steals immediately to the right of where the enemies spawn, cut tress if necessary. Make sure they cover both paths. You will NEED them to survive. (Renmants of wave 73, 74, and 75 made it to the village twice...9 damage each x 2!) This is where 125 life cushion comes in.

Expand your network of instant deaths / teleports to the bottom of the loop, and the bottom of the map directly below the gompher village. Again, have some slows at both ends so the others can get more shots in. I also built 3 pure fire gomphers there to deal some damage.

That should last you to wave 75; I ended with 49 lives left, out of 125. Needless to say, the immune to instant death and immune to teleport enemies are a b*tch to kill!

The most important accessory was the angel doll, which doubled the points. I always make sure I start a game with at least one angel doll, so I can earn gold medals.

Good.

The red bombs are the only way to down the copter. They don't hurt you.

Background artist, digital artist, and manga artist. I'm not professional, although aspiring to be one. D:

Age 35, Male

Student

Hong Kong

Joined on 2/18/08

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